Finding your way through the opening hours of Coin Crew Games' open-world puzzler is easier with a clear guide to Chapter 1, which doubles as the official Steam demo. This Escape Academy 2 demo walkthrough covers every tram ticket, classroom clue, dorm padlock, and Clocktower puzzle you need to clear the trial and carry your save over to the full game.
How to Clear the Escape Shack Station and Board the Tram
Your journey begins at the remote station where you must secure a ticket and unlock the transport to campus. Inspect the ticket machine near the kiosk, look at the tram stops map on the wall, and input the intersecting line symbols to find your destination code.
- Find the destination code: Read the ticket machine dials using the intersecting red and yellow lines from the map to input 9625.
- Collect the ticket money: Grab the first dollar from the phone box, crawl through the open vent for the second, and climb the luggage to find the third dollar on top of the phone box.
- Board the tram: Insert your three dollars into the ticket kiosk, type the destination code, take your ticket, and use it at the gates. Type the word STEAM into the combination lock on the tram doors before pulling the lever to depart.
Solving "A Clued Awakening" and Finding the Projector Stills
Once you arrive at the Academy, your first formal classroom challenge requires you to track down hidden projector stills and decode a backpack padlock. Pay close attention to the coordinates marked on the student desks around the room.
- Unlock the backpack: Follow the coordinate chain starting at desk X2 Y2 and moving through the room to spell out the word PATH on the backpack padlock.
- Retrieve the projector stills: Search the classroom chest using the key found on the poster, and call 772 on the desk phone to rotate the center console and reveal the remaining stills.
- Match the founders: Insert all three projector stills into the projector, identify the founders' faces on the back wall, and input their corresponding names into the device on the left.
Opening Your Locker and Unlocking the Dormitories
After completing your initial classroom assignment, Headmaster Solange hands you a locker key and an orientation checklist to help you settle into student life. You will need to explore the corridors to find your personal storage and living quarters.
- Locate your locker: Walk left along the corridor to the portrait wall, find your specific student number in your portrait mirror, and open locker 3517 to collect your starting funds of $3.
- Count the dorm symbols: Head up to the dormitories and inspect the padlock requiring a three-digit code based on spade, heart, and club symbols. Count the respective symbols hidden inside the founders' portraits across the floors to get the combination 346.
- Enter your room: Use the code on the dormitory door padlock and proceed inside to locate the dorm matching your student number.
| Area / Puzzle | Key Clue or Requirement | Solution / Code |
|---|---|---|
| Tram Ticket Machine | Intersecting tram map lines | 9625 |
| Classroom Backpack | Desk coordinate chain | PATH |
| Dormitory Padlock | Founders' portrait symbols | 346 |
| Bookstore Cipher | Letter shift from B to A | EUREKA |
| Clocktower Rope Spool | Pointed star counts | 47658 |
Navigating the Bookstore and Headmaster's Office
Before heading up to the rooftop exam, you must acquire required reading materials from the campus bookstore and check in with the administration. Managing your currency properly here prevents progression bottlenecks.
- Purchase required books: Head to the bookstore past the courtyard and solve the glass-display puzzles, including shifting the FVSFLB cipher back one letter to spell EUREKA.
- Climb to the headmaster's office: Navigate through the main building and up the stairs to the third floor to reach the administration area.
- Answer the office phone: Step inside the headmaster's office and interact with the ringing telephone to trigger the sequence leading to the roof access door.
Cracking the Roof Door Password and Surviving the Clocktower
Reaching the roof requires solving a clever stairwell word puzzle before you can tackle the multi-tiered Clocktower challenge. Every floor of the stairwell provides a linguistic hint about the final password.
- Deduce the roof password: Use the stairwell clues indicating that the phrase starts with ST, contains three letter As, ends both words with the same letter, and features a doubled U (W) to enter STAY AWAY.
- Spool the rope: Count the star points around the rope wheel to unlock the spool with 47658, then thread the rope through the handles matching the CAMEL constellation.
- Ring the final bell: Assemble the campus gears, align the moon phase letters to spell ECLIPSE, and pull the sandbags in the exact order of A, C, A, E, D, G, A to ring the bell and complete the demo.
FAQ
How long is the Escape Academy 2 demo?
The demo covers the entirety of Chapter 1, which typically takes players between 45 minutes to an hour and a half depending on puzzle-solving speed. It introduces the open campus hub and the core mechanics of the full release.
Do demo save files carry over to the full game?
Yes. Coin Crew Games updated the demo to remove save wiping, ensuring your Chapter 1 progress carries directly over when you purchase or launch the full version of the game.
Can you play the Escape Academy 2 demo in co-op?
The full game supports both online and local split-screen couch co-op for the entire campaign, allowing you to tackle puzzles with a friend from the very beginning.
How do you change puzzle pacing if the timer is too stressful?
You can enable the optional No-Timer Mode from the game settings to remove countdowns from escape rooms, letting you solve brainteasers at your own preferred pace.