Unlocking every achievement and trophy in Escape Academy 2: Back 2 School requires a mix of story progression, open-world campus exploration, completing all 24 Extra Credit quests, finding 50 Red Herrings, and securing A+ grades in every handcrafted escape room. Developed by Coin Crew Games and published by iam8bit Presents, this $16.99 sequel expands the puzzle formula into the first open-world escape room game on Windows, PlayStation 5, and Xbox Series X|S.
Story Progression and Missable Achievements
Most achievements in Escape Academy 2 are tied directly to completing main escape rooms and unlocking new campus areas. Story milestones like Back 2 School, A Clued Awakening, Scientific Breakthrough, Oh, The Humanity, and Acting Out unlock naturally as you advance the narrative. However, you should stay alert for campus exploration milestones that require manual interaction.
To track down collectible-heavy trophies and missable objectives, use the following tracking checklist for key exploration achievements:
| Achievement Name | Requirement | Type |
|---|---|---|
| Spare Some Chance? | Collect your first Escape Buck from the vent or telephone booth. | Missable / Early Tutorial |
| Quanty Superposition | Meet all 11 versions of Quanty across campus, including missable ones in the Infirmary, Detention, Garden, and Beach. | Exploration / Missable |
| B- B- B- B- B- Busted! | Get caught trespassing 5 times by walking out of bounds or jumping barriers. | Exploration |
| Don't Look Down | Navigate to the tallest point on the map by using the zipline in front of the school to reach the Clocktower. | Exploration |
| Herring is Caring | Turn in all 50 Red Herrings to Cod Stewart at the fishing club in the courtyard. | Collectible |
Mastering Extra Credit Side Quests
Extra Credit side quests are scattered all across the sprawling, secret-filled campus, ranging from sudoku puzzles in the cafeteria to tracking down mysterious noises in the maze. You will need to complete these optional assignments to earn enough Escape Bucks and credits to unlock gated areas like the Campus Gardens Gate.
Completing your first side quest triggers A Little Something Extra, while finishing all 10 grants This Should Help My Grades. Ultimately, you must hunt down all 24 side-listed tasks to unlock the Escape-a-holic achievement. Check your progress at any time by reviewing the extra credit section at the bottom of your in-game Journal.
Unlocking Ziplines and Campus Exploration
Traversing the living campus involves unlocking a network of high-speed transit lines and exploring hidden tunnels and dangerous traps. To secure the Just Here For The Ziplines achievement, you must purchase and unlock every single one of the 10 ziplines scattered across various campus zones, such as the science lab and courtyard.
Exploration also rewards you with environmental achievements like The Gate Outdoors, which requires spending 17 credits to open the Campus Gardens Gate at the farthest end of the map. Be sure to check every nook, vent, and balcony during your class transitions to uncover hidden secrets.
Earning A+ Grades in Escape Rooms
Securing an A+ in every escape room is one of the toughest challenges on your path to 100% completion. To earn an A+ top grade, you must beat the escape room under a strict target time and complete the room without using any hints.
Because escape rooms feature handcrafted designs with high stakes—like spiked ceilings and 100-foot drops—earning an A+ is almost always easiest on a second playthrough. Once you already know the solutions to the puzzles, you can speed through the rooms efficiently without stumbling over clues.
Handling Secret and Environmental Feats
Beyond academics and room escapes, the campus is filled with environmental interactions, secret discoveries, and physics-based antics. For instance, you can trigger Tis But A Scratch by getting sent to the infirmary after "dying" from a large fall, drowning, or jumping straight into lava.
To claim the Snap, Crackle, Pop! achievement, you must specifically orchestrate a sequence where you fall from a great height, jump into the lava of the lower Science campus, and get electrocuted. Keep an eye out for hidden community nods, character dialogue interactions, and interacting with NPCs over 300 times to unlock Extrovert Extraordinaire.
FAQ
How do I check my side quest progress?
You can easily track your active and completed side assignments by opening your in-game Journal and navigating directly to the extra credit section at the bottom.
Can I get an A+ grade using hints?
No, to earn an A+ grade in any escape room, you must finish the room under the target time limit and complete it entirely without requesting hints.
How many Red Herrings are hidden on campus?
There are a total of 50 Red Herrings hidden across the map that you must collect and hand over to Cod Stewart at the fishing club to unlock the "Herring is Caring" achievement.
What is the penalty for trespassing?
Walking out of bounds or jumping over barriers to enter locked areas before you have enough credits will get you caught trespassing, which counts toward the "B- B- B- B- Busted!" achievement after 5 infractions.
Are any achievements missable?
Yes, certain versions of Quanty located in specific areas like the Infirmary, Detention, Garden, and Beach can be missed if you progress past certain narrative points without interacting with them.